Betevo Rules:

Only one account shall be issued and may remain valid per person or within the same household or IP address. Multiple accounts will be subject to immediate closure and all wagers (pending or not) forfeited. Furthermore, management reserves the right to declare a "non wager" on any bet made on behalf of a third party in an effort to move money before inside information is made public.

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1. The rules at Betevo conform very closely to those found at Las Vegas Sports book, and are used to protect both our company and you, the bettor.

2. All customers accounts at Betevo are private and confidential, and all calls are recorded on tape and held for disputes for a period of seven days.

3. All Clients must be 21 years of age.

4. Betevo reserves the right to refuse a wager at any time, from any client without cause, and can refuse wagers from clientele who reside in states or provinces that prohibit sports wagering.

5. All rules, regulations, and payoffs listed in this publication are subject to change without prior written notice.

6. Each client is required to identify himself by his account number and password on each call and each login to Betevo.

7. Account balances will reflect any wagers on future propositions or pending wagers.

8. Customers at Betevo cannot risk more money than is available in their account.

9. All players are to confirm their wagers with the operator at the end of the call using their password. Its the responsibility of the caller to listen to the read-back from the operator before confirming the wager. If, for some reason, the call is dropped before the process is completed, the wager will be at the management discretion.

10. No wagers can be cancelled once the caller confirms them and the call is concluded. The only manner in which a client can cancel a wager is to wager on the opposite side of the contest in which he initially wagered.

11. On over/under wagers, over-time periods are included in the final score, except soccer.

12. When wagering on half-time lines, the over-time period(s) are included as a part of the second half.

13. All minimums, maximums, and payout prices are subject to change without prior written notice.

14. Maximum payout for any parlay is $100,000.(Unless otherwise noted by your agent.)

15. All wagering disputes shall be resolved by the read-back from the recorded call and shall be ruled final.

16. With regard to suspended games, protest games, or overturned decisions, Betevo follows Las Vegas gaming rules for wagering purposes.

17. All sporting events must be played on date unless otherwise specified. If an event is postponed and/or rescheduled, that event will automatically constitute "no action," which means all monies for that event will be refunded.

18. All payoffs are calculated on the odds in effect at the time of the wager.

19. It is prohibited to parlay the same team with both the pointspread and the money line.

20. Betevo, does not report your transactions to any financial institution or government agency. It is the client's sole responsibility to report any such information to the appropriate taxable jurisdiction .

21. Betevo is not responsible for any misrepresentation by any client upon application for membership.

22. Betevo is not responsible for clients who disclose their password and account number to other parties.

23. The winner of an event, or game, will be determined on the date that the event is concluded.

24. All wagers are in U.S. dollars.

25. In the case of an obvious error on the posted line, scheduled time, or maximum wager, any wagers will be deemed a "no action" wager, and all money will be credited accordingly.

26. Betevo reserves the right to take away any bonus, any time, without explanation.

27. All quarter wagers are for the specified quarters only.  Overtime does not count toward the fourth quarter wager.

28. Any wagers on special teasers, "push" is a loss. ie. 8/10 point and 14 point special teasers.

29. Any horse wager played online or phoned in after the start of the race ( Past Post ) will be considered null and void (Win or Lose) regardless if wager was confirmed.

30. Baseball Rules:

  • When wagering on runlines, game totals, or team totals, both listed (advertised) pitchers must start, otherwise there is "No Action" or "Push/Cancel" on straight wagers, and parlays drop to the next lower level
  • A baseball game becomes official for moneyline wagering purposes after 4 1/2 innings if home team is winning, or 5 innings if visiting team is winning.
  • If a game is cancelled or suspended, the winner is determined by the score after the last full inning (unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called).
  • Money will be refunded if the home team ties the game, and the game is then suspended.
  • Events do not carry over to the following day (unless otherwise specified).
  • For runlines and game totals (over/under), a baseball game becomes official after 8 1/2 innings if home team is winning, or 9 innings if visiting team is winning.
  • If a game goes past 9 innings and is not completed (ie suspended, curfew, rain delay, etc.), there is action on game total and runline wagers.
  • Las Vegas Rules apply for any rules not mentioned here.
  • Horses

    Payoffs

    Win/Place/Show: Track Odds
    Quinellas: 50/1
    Daily Doubles and Exactas: 100/1
    Trifectas and Pick 3 - Pick 8 250/1

    All thoroughbreds wagers must be placed at least 1 minute before the post time, and all quarter horse bets at least 2 minutes before, to get action.
    All wagers made at the exact post time or after will be voided.

    Wager Types

    Win: The horse you wagered on finishes first.
    Place: The horse you wagered on finishes either first or second.
    Show: The horse you wagered on finishes either first, second or third.
    Daily Double: These are two selected races in which you win if both horses you wager on finish first. If one of the horses scratch, your money is refunded. There are usually two types of daily doubles: 1. The Early Double which is the first two races of the day, 2. The Late Double which is usually the last two races of the day.
    Exacta or Perfecta: A selected race on the card, in which you win if the two horses you wager on in one race finishes first and second in the order selected.
    Quinellas: Available on all races.
    You win if the two horses you wager on finish 1st & 2nd.
    Need 6 or more horses to run in the race.
    Entries must be specified.

    Specific Internet Rules

    1. You should determine whether Betevo services are permitted under the laws of your jurisdiction.

    2. All Internet transactions are logged and backed-up regularly. In all cases of dispute, both management and the player agree that the log backup shall serve as the final authority in the dispute and that all wagers will be adjusted accordingly. Claims must be lodged within three days from the date the wager was made. No claims will be honored after this three-day period. Players are responsible for verifying the accuracy of all account transactions.

    3. Any manipulation of prices and or spread may result in the ticket being marked a loser.

    Soccer

    Money line with Tie
    • This is the most common odds used by Betevo where the bettor (punter) has three choices: team A, team B, or a tie. This type of wagering makes sense, since in regular season it is possible for a match to end in a tie. If you wager on a team in this scenario and the outcome of the match at the end of 90 minutes is a tie, the wager is a loss. If you wager on the tie, and one of the teams wins at the end of 90 minutes, the wager is a loss.

    Important Note
    • Betevo mainly uses Money line with Tie type of odds. Unless otherwise specified, all bets are for regulation time (first 90 minutes) only. Different bookmakers apply different sets of rules with regards to soccer betting. Please make sure you understand Betevo full set of rules before wagering on soccer.

SOCCER RULES

  1. All Soccer games are listed with the home team on top unless otherwise stated.
  2. Unless otherwise stated all Soccer wagers for the period of the game are for regulation time only (90 minutes plus any time added on for stoppages) and do not include periods of extra time (overtime) or penalty shootouts.
  3. Soccer uses a three-way moneyline which includes the Draw (tie) as a wagering option.
  4. Regular spreads and totals as well as Asian Handicap spreads and totals are offered. We only accept straight bets on Asian Handicap lines. (Please see below for a detailed explanation of how Asian Handicaps work).
  5. If a game is abandoned or postponed for any reason, all wagers will stand provided the game is played or re-started within 24 hours of the original kickoff time. If the game is not player or re-started within 24 hours then all wagers will be considered void with the exception of 1st half wagers if they have already been settled.
  6. The only exception to the above rule is if the relevant governing body deems an abandoned match to be completed and declares the result to stand. Then we will settle all wagers as normal provided at least 80 minutes has been played.
  7. In the event of a change of venue, all wagers will stand providing the change isn't to the away team's home ground in which case all wagers will be void.
  8. Any prop bets such as number of corners, yellow cards or first goalscorer will be settled according to information on the official website of the relevant league or competition.
  9. All soccer future bets have action unless otherwise stated.

Asian Handicap Soccer Spreads and Totals

 

In addition to regular full or half point spreads and totals, Asian Handicaps also use quarter point lines. Therefore a spread line of -0.75 would be written as -� ,-1. What this effectively does is to split your single bet in half, applying half to the -� handicap and half to the -1 handicap.

For example:

You wager $110 to win $100 on Manchester United -� ,-1 and they win 2-1.

You win $50 as you've won the half of your bet at -� but only pushed the half of the bet at -1.

Totals work in the same way, so a total of 2.25 is written as 2, 2�.

In another example let's say Manchester United win 2-0 and you've wagered $110 to win $100 on Over 2, 2�.

In another example let's say Manchester United win 2-0 and you've wagered $110 to win $100 on Over 2, 2�.

 

Live Soccer Wagering Rules

  1. All Live Soccer lines are for the period of the entire game from start to finish and will be graded on the final score at the end of regulation time. The game score when the wager is placed is irrelevant.
  2. Overtime (extra time) periods and penalties are not included unless otherwise stated.
  3. Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the game and will not offer lines when there is a 'danger ball' situation such as a corner kick or free kick.
  4. We reserve the right to cancel any live wager where the line is obviously wrong.
  5. Our normal soccer rules will apply in the event of an abandonment or postponement.

TENNIS RULES

  1. One full set must be completed for moneyline wagers to have action.
  2. The full match must be completed for any spread or total wagers to have action. This includes both game spreads and totals and set spread and totals.
  3. Unless specifically stated tennis spreads and totals refer to the number of games.
  4. The full match must also be completed for any prop bets to have action with the exception of 1st set bets if it has already been completed.
  5. If a match is suspended or postponed for any reason, all wagers will stand provided the match is played or re-started within 72 hours of the original start time.
  6. All Tennis future bets have action unless otherwise stated.
 

Live Tennis Wagering Rules

  1. All normal tennis rules apply.
  2. Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the match and may not offer lines during key points such as break points or tie-breaks.
  3. We reserve the right to cancel any live wager where the line is obviously wrong.

GOLF RULES

  1. Player MUST Tee Off for Action. Wagers on a golfer who does not play in the tournament are graded as No Action, and all stakes are refunded, (unless otherwise stated). A golfer is deemed to have played once he or she has teed off. In the event of a player withdrawing after having teed off, wagers on that player will be lost. All future bets on to win the tournament are settled on the player awarded the Trophy and includes any playoff.
  2. In the event a tournament does not go the specified number of completed holes (usually 72) and the tournament is shortened by PGA officials, the winner that has officially been determined by the PGA will be the winner for wagering purposes. If at least 36 holes have not been played, all wagers will be deemed NO action, and stakes refunded.
  3. In the event that two (or more) golfers are tied for the lead at the end of regulation play, a sudden death or specified hole playoff, will be used to determine the winner of the tournament. In this case, the winner of the playoff is the winner for betting purposes.
  4. If a tournament is postponed for any reason, all wagers will remain in action for 48 hours. If the postponement lasts more than 48 hours, all wagers will be canceled and the wager refunded.
  5. The "Field" includes all players not offered by name.

Matchups

  1. Matchups for the entire tournament are listed as PGA, EURO PGA or LPGA.
  2. Matchups for individual rounds are listed according to Round. E.g. Round 1, Round 2 etc.
  3. Players are paired; they may or may not be playing together.
  4. Both players must tee-off for action.
  5. If both players tee off, the golfer with the most completed holes is the winner of the match-up; if both players complete the same number of holes, the one with the lower score is the winner.
  6. If one player misses the cut, the other player is deemed the winner. If both players miss the cut, the lowest score after the cut has been made will determine the winner.
  7. If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players has made the cut, the other player is deemed the winner.
  8. If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, the disqualified player will be considered the winner.
  9. In the event of a tie all wagers will be a push and stakes refunded.
  10. A playoff for the tournament will not be used to determine the outcome of tournament matchups. If players are tied after the specified number of tournament holes have been completed then the matchup will be deemed a tie.

3 Balls

  1. Golf 3 balls are for the stated Round only and all 3 players must tee off for action. In the event of a tie at the end of the round dead heat rules will apply.

Groups

  1. Group wagers (Top American, Top European etc.) are for the entire tournament and include only those players listed. Players must tee off for action. In the event of a tie dead heat rules will apply.

Dead Heat Rule

  1. For golf wagers containing more than two participants (3 balls or groups) where two or more players tie for the same place the dead heat rule is applied as follows: The wager is reduced according to how many players tie and is then applied to the full odds with the remainder of the stake deemed as lost.
    For example:
    You wager $100 at odds of +200 and 2 players tie for the same position.
    Half the stake is lost -$50
    The other half wins and is paid the same odds. So $50 wins at +200
    If 3 players tie for the same position then:
    Two thirds of the stake is lost -$66.66
    The remaining third $33.33 wins
Please note this rule does not apply to two player matchups where a tie results in a push.

Live Golf Wagering Rules

  1. All normal golf rules apply.
  2. For hole by hole betting the named player must complete the given hole for action. Any penalty strokes will count towards his score for that hole.
  3. Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the round and may not offer lines during key points such as birdie or par putts.
  4. We reserve the right to cancel any live wager where the line is obviously wrong.

CRICKET RULES

Test Matches

Wagers will be settled on the official result providing at least one ball has been bowled.
In the event of a tie dead heat rules will apply and wagers on the draw will be deemed losers.
Please note a Tie is not the same as a Draw.
A Tie will occur when all four innings have been completed and both teams have the exact same
score - (This has only happened twice in the history of test match cricket.)
A Draw will occur if all four innings have not been completed at the end of
the five days play regardless of the score.

Limited Over Matches

Wagers will be settled on the official result including:
  1. Weather affected games where the result has been determined by the Duckworth Lewis method.
  2. Games that are decided by a Super Over or a Bowl Out.
In the event of a Tie all wagers will be graded as a push provided a super over or bowl out has not occurred.
Games decided by the toss of a coin will be deemed void and all wagers graded as a push.
In games where a reserve day is used all wagers will stand and carry over to the reserve day.

Props

Innings Bets

Innings bets will be void if the allocated number of overs are reduced for any reason.

Player Bets

Batsmen must face at least one ball and bowlers must bowl at least one ball for wagers to have action.
 

Live Cricket Wagering Rules

  1. All normal cricket rules apply.
  2. The full allocated number of overs must be available for innings runs bets to stand. If the allocated number of overs are reduced for any reason then all innings runs bets will be void.
  3. Lines will be offered at linesmakers discretion. We cannot guarantee a line at any point during the match and may not offer lines during key events.
  4. We reserve the right to cancel any live wager where the line is obviously wrong.


DARTS RULES

Tournament Winner

All wagers have action. No refunds. Should a player withdraw before or during a tournament all
wagers will be graded as losses.

Moneyline Wagers

Both players must throw at least one dart for action.
In the event of a game starting but not being completed the player
progressing to the next round or being awarded the victory will
be deemed the winner for grading purposes.

Totals and Spreads

Where totals and spreads are offered they refer to either sets or legs
depending on which format is being used in that tournament. EG.
In the World Championship a sets scoring format is used so spreads and
total refer to number of sets won. In the World Matchplay a legs only format
is used so spreads and totals will refer to number of legs won.

SNOOKER RULES

Tournament Winner

All wagers have action. Should a player withdraw before or during a tournament
all wagers will be graded as loses.

Moneyline Wagers

Both players must start the first frame for action. In the event of a game starting but not being
completed the player progressing to the next round or being awarded the victory will be
deemed the winner for grading purposes.

Totals and Spreads

If the statutory number of frames in a game are not completed or are changed all wagers will be void.
In the event of a disqualification or retirement all wagers will be void.

Multiple Sessions

Some Snooker games take place over multiple sessions of play. We may offer updated odds in
between sessions which will be for the entire game, not the individual session.


RUGBY RULES

Live Tennis Wagering Rules

  1. Unless otherwise stated, all Rugby wagers will be decided on regulation time only (80 minutes plus any time added on for stoppages).
  2. Rugby uses a three-way moneyline which includes the draw (tie) as a wagering option.
  3. Spreads and Totals for Rugby are regular two-way lines.
  4. Should a game be abandoned or postponed for any reason and is not completed within 24 hours of the scheduled start time then all wagers will be considered void.
  5. In the event of a change of venue, bets will stand providing the change isn't to the opponent's ground. In this instance bets will be void.
  6. The home team is always listed on top.